期中後第一堂課,我希望大家先暫停一個直覺:不要只問 Labubu 為什麼紅。比較好的問題是,Pop Mart 到底建立了哪一套可以跨國移動的商業活動。After the midterm, pause one instinct: do not only ask why Labubu is popular. A better question is what set of business activities Pop Mart has built that can travel across countries.
課程導入Course Opening
潮玩帝國的策略解碼Decoding Pop Mart's Global Strategy
Pop Mart 不能只被看成一波流行。真正值得學的是,它如何把角色 IP、盲盒機制、門市體驗、會員資料、社群分享與海外展店組合成一套能複製的商業系統。Pop Mart should not be read only as a trend. The real lesson is how it combines IP, blind-box mechanics, store experience, member data, community sharing, and overseas rollout into a repeatable business system.
這一週的核心問題是:當一家公司把文化產品帶到海外,哪些活動必須自己控制,哪些活動可以交給市場、平台或夥伴?The core question this week is: when a firm brings a cultural product overseas, which activities must it control, and which can be left to markets, platforms, or partners?
這張圖是本週的閱讀地圖:先看關係,再讀細節。This diagram is the reading map for the week: see the relationships before the details.
三小時課程流程Three-Hour Class Flow
先知道自己每一段要產出什麼Know What You Need to Produce
這個流程是給你安排注意力用的。你可以先折疊起來,需要確認節奏或產出時再展開。This flow helps you manage attention. Keep it collapsed until you need to check pace or output.
展開建議的三小時學習路徑Open the suggested three-hour learning path
00:00-00:15
帶著問題進場Arrive With a Question
先把本週主題寫成一個你真的想知道的公司問題。不要寫成名詞解釋,例如「什麼是進入模式」;要寫成決策問題,例如「Pop Mart 進入法國市場時,應該自己開店還是找代理?」Turn the weekly topic into a real firm question. Do not write a definition question such as 'What is entry mode?' Write a decision question, such as 'Should Pop Mart open its own stores in France or use an agent?'
產出:個人問題卡Output: A personal question card
00:15-00:45
建立判斷框架Build the Judgment Frame
讀課本時抓三件事:這個概念要解決哪一種管理問題、它要求你比較哪些選項、它會讓哪些風險浮上檯面。When reading the textbook, look for three things: the management problem, the options you must compare, and the risks the concept makes visible.
產出:一張概念比較表Output: A concept comparison table
00:45-01:20
證據與反證Evidence and Counter-Evidence
從外部資料找支持你判斷的證據,也要找會推翻你判斷的訊號。年報、政策文件、新聞與產業資料不能只拿來裝飾答案。Use external sources to support your judgment, and also look for signals that may weaken it. Annual reports, policy documents, news, and industry data should not be decorative.
產出:兩個支持證據、一個反證Output: Two supporting points and one counterpoint
01:20-01:30
整理中場筆記Midpoint Notes
休息前把分工、尚未查證的假設、需要追問 AI 的問題寫清楚。這十分鐘不是空白,是把模糊想法變成下一步的時間。Before the break, write down roles, unverified assumptions, and questions to ask AI. This pause turns vague ideas into next steps.
產出:待查假設清單Output: A list of assumptions to verify
01:30-02:05
IP 案例比較IP Case Comparison
比較 Disney、Sanrio、KPop Demon Hunters 與 Pop Mart 時,不要只看角色名稱。請找出活動系統、資料回饋、在地調整與文化風險。When comparing Disney, Sanrio, KPop Demon Hunters, and Pop Mart, do not only list characters. Identify the activity system, data feedback, local adaptation, and cultural risk.
產出:案例到概念對照Output: A case-to-concept mapping
02:05-02:45
動手做決策Make the Decision
用表格、矩陣或卡片把選項排出來。答案不能只說「看情況」;你要說清楚在什麼條件下選 A,在什麼條件下改選 B。Use a table, matrix, or cards to lay out options. Do not stop at 'it depends.' Explain the conditions under which you choose A, and when you would switch to B.
產出:一頁決策備忘錄Output: A one-page decision memo
02:45-03:00
帶走三個句子Leave With Three Sentences
最後寫下三句話:今天我懂了什麼、我還不確定什麼、下次遇到類似個案時我會先問什麼。End with three sentences: what I now understand, what I am still unsure about, and what I will ask first when I see a similar case.
產出:個人 takeawaysOutput: Personal takeaways
課本觀念Textbook Concepts
從爆紅看見公司活動系統See the Activity System Behind Popularity
影片開場:先問這到底是哪一種生意Video Opening: What Business Is This?
泡泡瑪特是一個市集平台、產品品牌,還是像 Disney 一樣的綜合娛樂公司?它和三麗鷗(Sanrio)的差別在哪裡?請先從這個問題理解:我們現在看到的生意,是一門 IP 生意,而 IP 生意有機會累積全球規模效應。Is Pop Mart a marketplace platform, a product brand, or an integrated entertainment company like Disney? How is it different from Sanrio? Start here: this is an IP business, and IP businesses can accumulate global scale effects.
IP 生意有很多營運模式。請比較:實體店存在的意義是什麼?為什麼一個看起來可以在線上銷售的 IP,仍然需要實體店?There are many operating models for IP businesses. Compare these questions: what is the purpose of physical stores, and why does an IP that can be sold online still need stores?
觀看影片時,請記錄三個活動:內容如何被創造、消費者如何被觸發、公司如何把熱度轉成下一輪產品或展店決策。While watching, record three activities: how content is created, how consumers are triggered, and how the firm turns attention into the next product or store decision.
Disney Activity System Map:從單一角色到活動系統Disney Activity System Map: From Character to Activity System
下圖重新繪製自 1957 年 Walt Disney Productions 的活動系統概念。請把它當成比較工具:Disney 的 IP 不只出現在電影,也透過電視、音樂、出版、漫畫、授權商品與 Disneyland 互相拉動。The map below redraws the logic of Walt Disney Productions' 1957 activity system. Use it as a comparison tool: Disney IP does not live only in films; it moves through TV, music, publishing, comics, licensed products, and Disneyland.
接著再問:Sanrio 比較像哪一段?Pop Mart 目前直接控制哪一些活動?哪些活動仍仰賴授權、平台、門市夥伴或粉絲社群?Then ask: which part does Sanrio resemble? Which activities does Pop Mart directly control today? Which activities still depend on licensing, platforms, store partners, or fan communities?
活動系統比單一產品重要The Activity System Matters More Than One Product
角色設計、限量供給、門市動線、社群互動與二級市場互相強化。單看 Labubu 會以為是流行,放進活動系統才看得到策略。Character design, limited supply, store flow, community interaction, and resale markets reinforce one another. Looking only at Labubu makes it look like a trend; the activity system reveals strategy.
全球策略要處理整合與回應Global Strategy Balances Integration and Response
角色與品牌敘事需要全球一致,但門市位置、合作對象、價格與行銷語言需要在地調整。這就是全球整合與在地回應的張力。Characters and brand story need global consistency, but store location, partners, pricing, and marketing language need local adjustment. This is the tension between global integration and local responsiveness.
資料回饋會改變產品組合Data Feedback Changes the Product Mix
以《KPop Demon Hunters》為例,串流平台能看到觀看完成率、重看片段、歌曲串流、社群討論與周邊商品反應。這些資料會影響 Netflix 與 Sony 接下來要做續集、音樂、周邊、實體活動或授權合作的優先順序。Take KPop Demon Hunters as an example. A streaming platform can observe completion, rewatches, song streaming, social discussion, and merchandise response. These signals shape Netflix and Sony's next choices on sequels, music, merchandise, live events, and licensing.
風險不只是假貨Risk Is Not Only Counterfeiting
文化誤讀、價值觀衝突、未成年消費、供給過度、IP 老化與海外租金壓力,都會讓一個流行品牌快速失去動能。IP 越能跨國移動,越需要管理在地接受度。Risks include cultural misreading, value conflict, youth consumption concerns, oversupply, IP fatigue, and overseas rent pressure. The more an IP travels globally, the more carefully local acceptance must be managed.
討論問題:每一種模式的優缺點是什麼?如果把一個國際企業的發展路徑畫出來,它會在四種模式之間如何位移?全球化時代為什麼 Global Strategy 變得可能?Disney 能以 Global Strategy 為核心,只是因為能力夠強,還是也因為 IP 保護、媒體通路、全球消費文化與活動系統已經成熟?Discussion questions: what are the pros and cons of each mode? If we draw the development path of an international firm, how might it move across the four modes? Why is global strategy possible in the age of globalization? Can Disney build around global strategy only because it is strong, or also because IP protection, media channels, global consumer culture, and its activity system are mature?
活動Activity
策略功能Strategic function
可查證訊號Evidence signal
角色 IPCharacter IP
建立情感連結與重複購買理由Creates emotional attachment and repeat purchase
新品節奏、角色生命周期、授權合作Release rhythm, character life cycle, licensing deals
盲盒機制Blind-box mechanics
把不確定性轉成期待與社群討論Turns uncertainty into anticipation and community talk
控制展示、排隊、服務與會員資料,也讓消費者把 IP 當成可進入的場域Controls display, queue, service, and member data, and turns IP into a place consumers can enter
店數、坪效、租金區位、會員回購Store count, sales per area, rent location, member repurchase
海外展店Overseas rollout
測試品牌是否能跨文化移動Tests whether the brand travels across cultures
海外收入比重、展店城市、在地合作Overseas revenue share, rollout cities, local partnerships
串流與音樂資料Streaming and music data
判斷 IP 是否能從單一作品延伸為系列、音樂、周邊與活動Tests whether IP can expand from one title into sequels, music, merchandise, and events
觀看數、重看率、歌曲串流、搜尋與社群討論Views, rewatches, music streams, search, and social discussion
翻牌:這是產品還是系統?Flip: Product or System?
如果你只寫「Labubu 很可愛」,請翻到背面補三個活動:設計、供給、通路。答案必須說明這三者如何互相強化。If you only write 'Labubu is cute,' flip the card and add three activities: design, supply, and channel. Explain how they reinforce each other.
選擇題:實體店為什麼存在?Choice Check: Why Stores?
如果 IP 可以在線上銷售,實體店仍然存在的理由可能是:A. 只是租金展示;B. 體驗、排隊、會員資料與信任;C. 純粹為了打卡。較好的答案是 B,但請說明 A 或 C 在什麼情境下也可能重要。If IP can be sold online, why do physical stores still matter? A. rent display only; B. experience, queue, member data, and trust; C. photo-taking only. B is stronger, but explain when A or C may also matter.
案例比較Case Comparison
串流資料、文化接受度與 IP 後續管理Streaming Data, Cultural Fit, and IP Follow-Up Management
《KPop Demon Hunters》:爆紅之後才是真正的管理問題KPop Demon Hunters: The Management Problem Begins After Breakout Success
Netflix 與 Sony 的案例提醒我們:IP 生意不一定能事先完整規劃。作品突然爆紅後,後續要不要做續集、音樂、周邊、實體活動、授權合作,反而成為更困難的策略問題。The Netflix and Sony case reminds us that IP businesses cannot always be fully planned in advance. When a title suddenly breaks out, decisions about sequels, music, merchandise, live events, and licensing become the hard strategic work.
串流資料能提供觀看、重看、完播、歌曲串流與社群反應,但資料只回答一部分問題。經營者仍然要判斷粉絲社群重視什麼、哪些延伸會被接受、哪些商業化動作會讓粉絲覺得被消耗。Streaming data can show views, rewatches, completion, song streams, and social response, but data answers only part of the problem. Managers still need to understand what fans care about, which extensions feel legitimate, and which monetization moves may make fans feel exploited.
資料可以回答什麼?不能回答什麼?What Can Data Answer? What Can It Not Answer?
可以回答:哪一首歌被重播、哪一個角色被搜尋、哪一段劇情被討論。It can answer: which song is replayed, which character is searched, and which scene is discussed.
不一定能回答:粉絲為什麼投入、哪一種周邊會被接受、哪一種價值觀會被不同市場誤讀。It may not answer: why fans care, which merchandise feels acceptable, and which values may be misread across markets.
管理重點:不要把熱度直接等同於長期需求,也不要把社群討論直接等同於授權策略。Management point: do not equate buzz with long-term demand, and do not turn social discussion directly into licensing strategy.
互動環節:文化冒犯與抵制風險Interactive Segment: Cultural Offense and Backlash Risk
以下不是要宣稱 Labubu 或《KPop Demon Hunters》已經在特定市場出現同樣事件,而是用情境演練文化風險。IP 越能跨國移動,就越需要理解不同市場對角色外型、宗教符號、性別角色、家庭價值與消費方式的接受程度。The point is not to claim that Labubu or KPop Demon Hunters has faced the same incident in a specific market. Use this as scenario practice. The more an IP travels globally, the more managers must understand how different markets read character design, religious symbols, gender roles, family values, and consumption practices.
情境 A:Labubu 在某市場被解讀為不祥或冒犯Scenario A: Labubu Is Read as Unlucky or Offensive
你會先改角色、改行銷語言、調整通路,還是暫停上市?需要哪些資料才能判斷?Would you change the character, change marketing language, adjust channels, or pause the launch? What evidence do you need?
情境 B:獵魔女團的價值觀在某些市場被質疑Scenario B: KPop Demon Hunters' Values Are Questioned
如果某些市場對女性角色、超自然題材或偶像文化有保留,Netflix/Sony 應該調整宣傳、分級、周邊,還是維持核心敘事?If some markets are cautious about female heroes, supernatural themes, or idol culture, should Netflix/Sony adjust promotion, rating, merchandise, or keep the core story unchanged?
如果官方周邊、續集與活動太快推出,粉絲可能把它解讀為消耗熱情。平台資料能不能看出這種風險?If official merchandise, sequels, and events arrive too quickly, fans may read it as exploitation. Can platform data detect this risk?
情境 D:在地夥伴看見的是短期銷售,不是長期 IPScenario D: Local Partners See Short-Term Sales, Not Long-Term IP
如果代理商只想快速賣貨,公司如何保護角色價值、定價、服務與粉絲信任?If local agents want quick sales, how does the firm protect character value, pricing, service, and fan trust?
課中活動In-Class Activities
你需要動手做的事What You Need to Do
Disney / Sanrio / Pop Mart 對照Disney / Sanrio / Pop Mart Comparison
用 Disney 活動系統圖做基準,標出 Sanrio 與 Pop Mart 哪些活動自己控制、哪些交給授權或夥伴。Use the Disney activity-system map as a baseline. Mark which activities Sanrio and Pop Mart control directly and which they leave to licensees or partners.
實體店判斷Physical Store Judgment
比較 Disney park、Sanrio store、Pop Mart store:哪一個比較像銷售點,哪一個比較像體驗場域,哪一個比較像資料收集入口?Compare Disney parks, Sanrio stores, and Pop Mart stores: which is closer to a sales point, an experience space, or a data-collection entry point?
串流資料儀表板Streaming Data Dashboard
用《KPop Demon Hunters》設計一張資料儀表板:觀看、重看、歌曲串流、社群討論、周邊購買、在地反應。每一個指標都要連到一個策略選項。Design a data dashboard for KPop Demon Hunters: views, rewatches, song streams, social discussion, merchandise purchase, and local response. Connect each metric to one strategy option.
文化風險回應Cultural Risk Response
選一個可能引發負向反應的市場情境,提出三種回應:維持核心、調整包裝、延後上市。說明你會用哪些資料決定。Choose one market scenario with possible negative reactions. Propose three responses: keep the core, adjust packaging, or delay launch. Explain what evidence would decide.
Prompt 工作流Prompt Workflow
把 Prompt 當成分析工具,不是捷徑Treat the Prompt as an Analysis Tool, Not a Shortcut
這一週的 Prompt 要處理具體情境:Disney 活動系統如何更新、Sanrio 與 Pop Mart 如何比較、全球整合與在地回應如何查證。請先提供公司、目標市場、資料來源與你的主張,再要求 AI 進行下一步分析。This week's prompts handle concrete contexts: how Disney's activity system changes, how Sanrio and Pop Mart compare, and how global integration and local responsiveness can be verified. Provide the company, target market, sources, and your claim before asking AI for the next step.
你是國際企業管理與 IP 策略分析教練。請協助我拆解 Disney 的活動系統圖,並把它更新成「最近十年的 Disney 活動系統」。
我會提供:1. 原始活動地圖的文字描述或圖片重點;2. 我想比較的時間範圍;3. 我目前掌握的資料來源。
請依序完成:
1. 先把原始 Disney 活動地圖拆成節點與箭頭,節點至少包含:內容引擎、電視/串流、音樂、出版、授權商品、主題樂園、遊戲或互動體驗。
2. 判斷最近十年新增或變重要的節點,例如 Disney+、Marvel / Star Wars franchise、遊戲、資料回饋、粉絲活動、全球園區、授權合作。
3. 對每一條重要箭頭說明:它是導流、收入、資料回饋、品牌強化,還是風險控管。
4. 用「全球整合」與「在地回應」判斷 Disney 哪些活動可以全球一致,哪些活動需要在地調整。
5. 標示每一項判斷需要哪些資料查證,並區分公司資料、新聞資料、產業資料與粉絲社群訊號。
輸出格式:
- 一張新版活動系統表
- 三個新增節點
- 三條最重要的箭頭
- 兩個可能被忽略的風險
- 五個需要查證的資料來源
限制:如果沒有資料,請寫「待查證」。不要編造財務數字、上架日期或授權合約內容。You are an International Business and IP strategy coach. Help me unpack Disney's activity system map and update it into a "Disney activity system over the last decade."
I will provide: 1. a text description or key points from the original map; 2. the time period I want to compare; 3. the sources I currently have.
Follow these steps:
1. Break the original Disney map into nodes and arrows. Include at least: content engine, TV/streaming, music, publishing, merchandise licensing, theme parks, games or interactive experiences.
2. Identify nodes that were added or became more important in the last decade, such as Disney+, Marvel / Star Wars franchises, games, data feedback, fan events, global parks, and licensing partnerships.
3. For each important arrow, explain whether it drives traffic, revenue, data feedback, brand reinforcement, or risk control.
4. Use global integration and local responsiveness to judge which Disney activities can stay globally consistent and which need local adaptation.
5. Mark what evidence is needed for each judgment, and separate company material, news material, industry material, and fan/community signals.
Output:
- Updated activity-system table
- Three new nodes
- Three most important arrows
- Two overlooked risks
- Five sources to verify
Rules: If evidence is missing, write "needs verification." Do not invent financial numbers, launch dates, or licensing contract details.
你是嚴格的 IP 商業模式比較顧問。請協助我比較 Disney、Sanrio、Pop Mart 三家公司,不要只描述誰比較有名,也不要只列優缺點。
在開始分析前,請先問我四件事:我要比較哪一個市場、我要關注哪一種 IP、我手上有哪些來源、我目前的初步判斷是什麼。如果我沒有提供,請先列出缺口,不要直接替我下結論。
請先建立比較框架,欄位至少包含:
1. IP 來源:自製、授權、藝術家合作、粉絲共創。
2. 主要收入:電影/串流、授權、商品、實體店、主題樂園、遊戲、音樂、活動。
3. 實體店或實體場域的功能:銷售、體驗、資料、品牌信任、社群聚集。
4. 全球規模效應:哪些成本可以攤提,哪些內容可以跨市場使用。
5. 在地回應:哪些市場需要調整角色、語言、通路、價格或合作夥伴。
6. 風險:IP 老化、文化誤讀、過度授權、供給失控、粉絲反彈。
請把比較結果分成三層:
A. 事實層:目前可查證的公司活動。
B. 推論層:我可以合理推論的策略邏輯。
C. 待查證層:我還不能確定、需要找資料的地方。
接著請替每家公司各提出一個「支持全球規模效應」的證據,以及一個「需要在地回應」的反證。反證不能只是個人偏好,必須可能來自法規、文化、通路、價格、粉絲社群或合作夥伴。
最後請回答:Pop Mart 比較像 Disney、Sanrio,還是正在走出第三種模式?答案必須提出條件,不要寫成絕對結論。請在最後補一段「我下一步最應該查什麼」,列出三個具體資料來源。You are a strict IP business-model comparison consultant. Help me compare Disney, Sanrio, and Pop Mart. Do not only describe which company is famous, and do not stop at generic pros and cons.
Build a comparison framework with at least these columns:
1. IP source: self-created, licensed, artist collaboration, fan co-creation.
2. Main revenue: film/streaming, licensing, merchandise, stores, theme parks, games, music, events.
3. Function of physical stores or physical spaces: sales, experience, data, brand trust, community gathering.
4. Global scale effects: which costs can be spread, and which content can travel across markets.
5. Local responsiveness: which markets require adjustment in characters, language, channels, pricing, or partners.
6. Risks: IP aging, cultural misreading, over-licensing, supply loss of control, fan backlash.
Separate the output into three layers:
A. Fact layer: verifiable company activities.
B. Inference layer: reasonable strategic logic.
C. Verification layer: what I still need to check.
End by answering: is Pop Mart closer to Disney, closer to Sanrio, or developing a third model? The answer must include conditions, not an absolute conclusion.
你是全球策略與在地回應的研究助教。請用 Pop Mart 與《KPop Demon Hunters》協助我深入理解 Global Integration 和 Local Responsiveness。
請先要求我提供:公司或 IP 名稱、目標市場、我手上的資料、我目前的主張。如果我沒有提供,請先列出缺少的資料,不要直接下結論。
分析任務:
1. 把我的主張拆成 5 到 7 個可查證命題。
2. 對每個命題判斷它比較屬於全球整合、在地回應、資料回饋、文化風險,還是粉絲社群治理。
3. 為每個命題列出支持資料與反證資料。支持資料不能只用社群貼文,反證也不能只用個人感覺。
4. 用四象限矩陣判斷:International、Multidomestic、Global、Transnational。請說明公司可能如何在四種模式之間位移。
5. 針對文化誤讀或粉絲反彈,設計三種策略回應:維持核心、局部調整、暫停或延後。
輸出格式:
- 可查證命題表
- 全球整合 / 在地回應矩陣
- 支持與反證資料清單
- 三種策略回應
- 一段 150 字以內的修正版管理判斷
限制:請明確標示資料不足之處。不要把觀看數、社群熱度或轉售價格直接等同於長期需求。You are a research TA for global strategy and local responsiveness. Use Pop Mart and KPop Demon Hunters to help me understand Global Integration and Local Responsiveness more deeply.
First ask me for: the company or IP name, target market, sources I have, and my current claim. If I do not provide them, list what is missing before making a conclusion.
Tasks:
1. Break my claim into 5 to 7 checkable propositions.
2. Classify each proposition as global integration, local responsiveness, data feedback, cultural risk, or fan-community governance.
3. For each proposition, list supporting evidence and counter-evidence. Supporting evidence cannot be only social posts; counter-evidence cannot be only personal feeling.
4. Use the four-mode matrix: International, Multidomestic, Global, Transnational. Explain how the company may move across these modes over time.
5. For cultural misreading or fan backlash, design three strategic responses: keep the core, adjust locally, or pause/delay.
Output:
- Checkable proposition table
- Global integration / local responsiveness matrix
- Supporting and counter-evidence list
- Three strategic responses
- Revised management judgment under 150 words
Rules: Clearly mark evidence gaps. Do not equate views, buzz, or resale prices directly with long-term demand.
課後 takeawaysAfter-Class Takeaways
今天要帶走的判斷工具Judgment Tools to Take Away
全球策略要看活動如何跨國移動,不只看品牌知名度。Global strategy asks how activities travel, not only whether a brand is famous.
IP 平台的能力在於持續產生、管理與商業化角色。The capability of an IP platform is to repeatedly create, manage, and commercialize characters.
實體店不只是銷售點,也可能是體驗、資料與信任的入口。Physical stores are not only sales points; they can be entry points for experience, data, and trust.
串流資料能放大 IP 機會,但不能取代對粉絲社群與文化脈絡的理解。Streaming data can expand IP opportunities, but it cannot replace understanding of fan communities and cultural context.
爆款是起點,不是策略答案;爆紅後的管理才是 IP 生意的壓力測試。A hit product is a starting point, not the strategy answer; post-breakout management is the stress test of IP business.
課後任務After-Class Task
下一次上課前請完成Complete Before the Next Class
課後請完成 Disney / Sanrio / Pop Mart 活動系統比較表,並補上至少三個可查證來源。After class, complete the Disney / Sanrio / Pop Mart activity-system comparison table and add at least three verifiable sources.